'Unlike social commerce or messaging platforms that are more familiar to Korean startups, I thought games were a little more hands-on in a way, a business that works solely by trying to appeal to users.' He learned that it was the world's most popular genre in the mainstream online game market, incorporating social networking to bring users together. 'I set my sights on the overseas market in the first place because it's a bigger market open to more opportunities,' he said in an interview with Yonhap News Agency.
In fact, the whole idea of creating social casino games came out of a simple, cool-headed judgment after a careful study of the current landscape of the online game market. But few dare to start outside their home turf from the get-go.įor Kim Ga-ram, CEO of DoubleU Games Co., it was no pie in the sky. 23 (Yonhap) - Many aspirants to a successful IT venture in South Korea dream of going global someday.